Xenogears is a role-playing video game developed and published by Square for the PlayStation video game console. The debut entry in the larger Xeno franchise, it was released in Japan in February 1998, and in North America in October the same year. The gameplay of Xenogears revolves around navigating 3D environments both on-foot and using humanoid mecha dubbed “Gears”. Combat is governed by a version of the turn-based “Active Time Battle” system. The story follows protagonist Fei Fong Wong and several others as they journey across the world to overthrow the all-powerful rule of Solaris and uncover mysteries concerning their world. The story incorporates Jungian psychology, Freudian thought, and religious symbolism.
Created by Tetsuya Takahashi and his wife Kaori Tanaka as a proposal for Final Fantasy VII, it was allowed to be developed as its own project; first as a sequel to Chrono Trigger and then as an original game with a science fiction premise. It was developed under the working title “Project Noah”. The characters and mecha were designed by Kunihiko Tanaka, whose designs were portrayed during in-game cinematics through the use of anime cutscenes. Due to time constraints and the team’s general inexperience, the second half of the game’s plot was primarily told through cutscenes.
The game was almost not localized due to its religious content; its localization was handled by Square Electronic Arts staff and translator Richard Honeywood, who described it as one of the most troublesome games of his career. The game received critical acclaim, with praise particularly going towards the storyline, gameplay, characters, and psychological and religious themes, but received criticism for the rushed pace of the second disc, due to a lack of gameplay and excessive narration. By 2003, the game had shipped over a million copies worldwide. It has gained a cult following. While a direct sequel has not been developed, Takahashi would later found Monolith Soft and develop the Xenosaga trilogy as a spiritual successor.
Xenogears combines traditional role-playing video game structures such as Square’s signature Active Time Battle system with new features particular to the game’s martial arts combat style. It features two slightly different battle systems: in the first, the player controls human characters in turn-based combat manipulated through the sequencing of learned combos. The second, making use of “gears”, introduces different sets of statistics and abilities for each character. Xenogears features both traditional anime and pre-rendered CGI movie clips by Production I.G to illustrate important plot points.
The player advances the protagonist and his companions through a three-dimensional fictional world with visitable cities, geographical sites, and other locations spread out across several continents. Some locations exist not on the original world map, but in the sky. At first, the party only travels on foot, but can eventually use a variety of vehicles, including their gears and the “sand submarine” Yggdrasil.
Xenogears 2.0 hack features:
Original Japanese controls.
Japanese Battle combos.
Undub FMV (with English subs).
Undub in-game voices (battles, etc).
Weight stat is back to Kilograms (from lbs).
Fixed Emeralda’s icon eyebrow transparency.
Fixed the arrow cursor in shops that overlapped choices (Buy, Sell, Exit).
Note: Script remains untouched.