Magic Knight Rayearth

16,99

“MAGIC KNIGHT RAYEARTH” for SEGA Saturn.

This a reproduction game, so you will get a new high-quality CD-R (with colored silk-screen printing), in a new white DVD/ Blue Ray box, or in a new black jewel case (it depends on the region of origin), with colored covers on glossy cardboard, without manual, inside a new transparent film case.

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Magic Knight Rayearth is a Japanese video game developed and published by Sega for the Sega Saturn in 1995. It is an action role-playing video game based on the anime series of the same title (Magic Knight Rayearth). Though one of the first games for the Saturn, it became the last Saturn game released in North America, chiefly due to its prolonged internationalization and localization. The game was released in North America by Working Designs in 1998.

The game focuses on three characters who travel the world of Cephiro to rescue an abducted princess named Emerald.

Plot
The overall plot is very similar to the first story arc in the manga and anime, with eighth-grade girls Hikaru Shidou, Umi Ryuuzaki and Fuu Hououji finding themselves drawn from their respective field trips to the Tokyo Tower into the world of Cephiro. There, Master Mage Clef inform them that, in order to return to Tokyo, the three girls must become the Magic Knights and rescue Cephiro’s current Pillar, Princess Emeraude (named as Princess Emerald in the English version), from her abductor, the high priest and antagonist Zagato (named as Zagat in the English version).

All of the characters from the first arc of the manga are present in the game, as well as anime-exclusive character Inouva. However, the game presents several new locations and characters, thus considerably expanding the overall plot. The player can also read each of the girls’ journals, which receive new entries after key events in the game, providing their individual insights on the events.

Unlike in the manga and anime, all of Zagato’s minions die throughout the game, including Ascot, Caldina and Rafarga.

Gameplay
Throughout the game, the player controls a party of three characters. However, only one character can battle at a time; though the other two characters will follow behind the active character, they cannot attack and are unaffected by all enemy attacks and even environmental hazards. The player can instantly change the active character at any time. In essence, the three characters confront the enemies, puzzles, and assorted threats of the game in a tag team fashion.

Unlike most RPGs, character upgrades and magic spells are mostly acquired upon progressing to certain points in the game, rather than by independent accomplishments. (The exceptions are maximum HP and maximum MP, which are increased by finding special items.) This is much like the Saturn’s first RPG, Virtual Hydlide, with the important difference that weapons and armor in Magic Knight Rayearth are upgraded as part of general level ups and do not exist as distinct gameplay elements.

While the anime and manga both have the Magic Knights using color-coordinated swords, in the game only Hikaru uses a sword, while Umi uses a foil and Fuu a bow and arrow. Each of the three weapons has its own advantages and disadvantages. For instance, the bow works long range but requires precise aim, whereas the sword slices with broad strokes that make it easy to hit enemies but is short range only. The need to aim the bow is mostly removed once it is upgraded, since Fuu can then charge the weapon to make it “lock on” to the nearest target. However, unlike the sword and foil, the bow’s attack power does not increase when it is charged up.

Development
Magic Knight Rayearth is based on the anime by Clamp of the same name. The game was one of 12 Sega Saturn games announced when the system was first unveiled at the June 1994 Tokyo Toy Show.

Reception
The game currently holds a 70.03% average on GameRankings.

On release in Japan, in 1995, Famitsu magazine scored the game a 26 out of 40. The localized version received mild to positive scores upon its release in North America in 1998. The game received a 5.1 mediocre review from Andrew Vestal of GameSpot. Though he found no problems with the game itself, he considered the localization of a three-year-old game to be a wasted effort due to the aging of the graphics, concluding that “Magic Knight Rayearth is too little, too late”. Game Informer scored the game 7 out of 10, and called it rather dated. EGM scored the game 7.12 out of 10.

Retro Gamer included it on their list of ten essential Saturn imports as “easily the best playable import RPG, thanks to a highly entertaining localisation by Working Designs, its fun combat system (you effectively control one character at a time, switching between them tag-team style) and some delightful 2D visuals”.

Additional information

Weight0.155 kg
Dimensions19 × 13.5 × 1.5 cm
Format

NTSC-U (USA), NTSC-J (JAP), Region FREE

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