Gekirindan (aka Time Travel Shooting)

17,99

“GEKIRINDAN (aka TIME TRAVEL SHOOTING” NTSC- J (JAP) for SEGA Saturn.

This a reproduction game, so you will get a new high-quality CD-R (with colored silk-screen printing), in a new black jewel case (inside a new transparent film case), with colored covers on glossy cardboard, without manual.

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Gekirindan is a 1995 vertically scrolling shooter arcade video game originally developed and published by Taito in Japan, America and Europe. Set in the year 3195, where a robot known as “Huge Boss” stole a newly developed time machine to travel back in time and rewrite human history, players assume the role of one of the six fighter pilots taking control of their own space fighter craft in an effort to overthrow the evil entity from altering history.

Headed by Snow Bros. and Twin Hawk composer Osamu Ōta, Gekirindan was created by some members of Toaplan at Taito after the former company declared bankruptcy in 1994. Initially launched for the arcades, the game later received a conversion for the Sega Saturn by Japan Media Programming and published exclusively in Japan by Virgin Interactive Entertainment on 18 April, 1997, featuring multiple changes compared with the original version. The title has since been re-released through compilations such as Taito Legends 2 across various platforms in 2006.

Gekirindan has been met with mixed critical reception from critics and reviewers alike since its release on the Saturn.

Gameplay
Gekirindan is a science fiction-themed vertically scrolling shoot ’em up game reminiscent of Truxton II and DonPachi, where players assume the role of one of the six pilots taking control of their respective space fighter craft (a futuristic fighter jet, a helicopter conditioned for space travel and a remodeled old-fashioned airplane) through five increasingly difficult levels in an effort to effort to defeat Huge Boss and prevent his plan of rewriting human history as the main objective.

As far as vertical scrolling shooters go, the title initially appears to be very standard; Players control their craft over a constantly scrolling background and the scenery never stops moving until a boss is reached. Players also have three weapons at their disposal: the main weapon that travels a max distance of the screen’s height, a sub-weapon and three bombs capable of obliterating any enemy caught within its blast radius.

A unique gameplay feature is the main weapon system; Similar to Out Zone, each ship is equipped with two main weapons at the beginning that can be upgraded by picking up “P” icons and switch between them by picking up a “C” icon that alters the player’s shot pattern, while sub-weapons appear on certain occasions as colored letter icons (ranging from blue missiles, red napalm bombs and a green homing laser). Various other items can also be picked up along the way such as 1UPs and additional bomb stocks. Similar to DonPachi, players also have the ability to choose between three fighter ship types, each having their own shot pattern: A, B and C.

There are multiple scoring methods for reaching high-scores to obtain extra lives in the game apart from destroying enemies. Points can be gained from collecting eagle-shaped gold medals and once the level is finished, 5000 points are awarded for every one collected. “Bonus” icons also grant extra points by grabbing them. The game employs a respawn system where in which a downed single player will start off immediately at the location they died at. Getting hit by enemy fire will result in losing a live, as well as a penalty of decreasing the ship’s firepower to its original state and once all lives are lost, the game is over unless the player inserts more credits into the arcade machine to continue playing. Unlike previous shoot ’em ups titles released at the time, there are no additional loops after completing the last stage.

Development and release
Gekirindan was created by ex-Toaplan members at Taito after the former company declared bankruptcy in 1994. Snow Bros. and Twin Hawk composer Osamu Ōta acted as producer under the alias “Lee”, while Hidetomo Ogino was the project’s sole designer. Masaki Yagi and Takahito Naoi served as one of the game’s programmers and system engineers respectively. Artists Miyabi Tashiro, Ryota Sasaki, Saori Hiratsuka and Yasunobu Kousokabe designed the characters, in addition of K. Kinoshita designing the computer graphics. The soundtrack was co-written by Zuntata members Kazuko Umino and Koji Sakurai.

Gekirindan was released in arcades in September 1995, using the Taito F3 System board. On 17 November 1995, an album featuring music from the game was co-published exclusively in Japan by Scitron and Pony Canyon. After its launch, the game was showcased at the JAMMA 95 along with Dangerous Curves and Puzzle Bobble 2. The title was later ported by Japan Media Programming to the Sega Saturn and published exclusively in Japan by Virgin Interactive Entertainment in April 1997, featuring various changes compared to the original version. In 2006, it was included in the compilation Taito Legends 2 for PlayStation 2, Windows and Xbox.

From Wikipedia: The Free Encyclopedia
https://en.wikipedia.org/wiki/Gekirindan

Additional information

Weight0.155 kg
Dimensions12 × 12 × 1 cm
Format

PAL (EUR), NTSC-U (USA), NTSC-J (JAP), Region FREE

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