Dungeons & Dragons Collection

29,99

“DUNGEONS & DRAGONS COLLECTION” for SEGA Saturn.

This a reproduction game, so you will get a new high-quality CD-R (with colored silk-screen printing), in a new double black jewel case, with colored covers on glossy cardboard, without manual.

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Dungeons & Dragons: Tower of Doom (Japanese: ダンジョンズ&ドラゴンズ タワーオブドゥーム, Hepburn: Danjonzu & Doragonzu Tawā obu Dūmu), published in 1994, is the first of two arcade games created by Capcom based on the Dungeons & Dragons tabletop role-playing game and set in the Mystara campaign setting. It is a side scrolling beat ’em up with some role-playing video game elements for one to four players. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only two players. In 2013, both games were re-released for modern platforms as Dungeons & Dragons: Chronicles of Mystara.

Gameplay

Tower of Doom is a side-scrolling arcade game featuring four playable characters (cleric, dwarf, elf, fighter) with classic Dungeons & Dragons monsters as opponents. Bosses include a troll that regenerates unless burned, a large black dragon, the dreaded Shadow Elf (Mystara’s equivalent of the drow), a beholder, the optional superboss Flamewing (a great wyrm red dragon) and the final boss Deimos (an archlich).

At points in the game the players are presented with a choice of paths to take to continue progress. Each path goes to a different area, and it is impossible to visit every area in a single play.

The gameplay is more technical than the average on beat’em up games. In addition to the usual basic attacks and jumping it includes blocking, strong attacks, turning attacks, dashing attacks, crouching and evading. It also requires the use of careful tactics, as most enemies have the same abilities as the heroes and can out-range them, too.

Daggers, hammers, arrows and burning oils can be used as throwing weapons, and many enemies have similar weapons. Spells can be used by means of magical rings or by the two playable spellcasters (a cleric and an elf).

Characters

  • The Fighter is a balanced character with great range and power, and has the highest amount of health.
  • The Elf has a short range with her sword and packs noticeably less power than the fighter, but has seven arcane spells at her disposal: Magic Missile, Invisibility, Fireball, Lightning Bolt, Polymorph Others, Ice Storm, and Cloudkill.
  • The Cleric has fighting skills comparable to those of the elf. He can turn undead and use five divine spells: Hold Person, Striking, Continual Light, Sticks to Snakes, and Cure Serious Wounds. He is the most adept at using a shield, being able to block many vertical attacks that the other characters cannot.
  • The Dwarf has short horizontal range (but the best vertical reach), and he is the most powerful character in close combat thanks to his quick combo speed.

Plot

The Republic of Darokin in Mystara is under a terrible siege as the number of monsters and their attacks rise. A group of four adventurers step forth to rescue various areas, then are sent by the merchant lord Corwyn Linton to investigate the attacks, revealed to be masterminded by the Arch Lich Deimos. Eventually the adventurers make their way to Deimos’ Tower of Doom and ultimately destroy him.

Development

At the beginning of the 1990s, Capcom acquired the license to create D&D games. As part of the deal, they ported Eye of the Beholder to the Super Nintendo Entertainment System. The Japanese branch of Capcom were having difficulty getting TSR‘s approval for creating a D&D game, so they turned to Capcom USA to negotiate. Capcom and license-holder TSR met in January 1992 to discuss how the game should be approached. They decided to write the game’s story first, and build the game around the story. Most of the staff at Capcom USA were not familiar with D&D rules and lore, so assistant James Goddard turned to D&D enthusiast Alex Jimenez to come up with a concept and make it understandable to a Japanese audience, all the while testing the product. Some of Jimenez’s inspirations for the beat em up’ style came from Golden Axe, while the multiple paths were based on Thayer’s Quest. There was debate between Capcom and SSI on whether to make the game Asian-themed or Western-themed, which Jimenez himself managed to resolve. Jimenez supplied concept art for the characters. One of his biggest difficulties was trying to help the Japanese developers grasp the D&D elements. Originally the game was supposed to have two buttons in the arcade controls, but two more were needed to accommodate the inventory system.

Once the initial game design was complete, Jimenez translated it into an actual Dungeons & Dragons scenario and had his gamers group in San Jose play it, with himself as gamemaster. Capcom of Japan then revised the scenario design based on the players’ reactions.

Home Releases

Dungeons & Dragons Collection

Dungeons & Dragons Collection is a two-disc compilation of Tower of Doom and Shadow over Mystara. It was released only in Japan on March 4, 1999, exclusively for the Sega Saturn. The ports have minor differences in gameplay, and there is a maximum of two players instead of the original four. Originally Capcom had planned to release Tower of Doom as a standalone title on Sega Saturn and Sony PlayStation,] but cancelled the plan early on.[citation needed] It was initially announced that the collection would be released for both the Saturn and PlayStation, with the PlayStation version due for a U.S. release, but the PlayStation version was shelved in early 1998 so that Capcom could focus on other projects.

In 1999, GameSpot‘s James Mielke criticized the loading times: “despite its use of the 4-Meg RAM Cart, loading times are horrendous, with mid-level battles occasionally pausing to let data stream in”, and summarized that “as a very basic scrolling hacker, this game is simply OK. It’s not bad, especially if you have a friend to help you play, but you can hardly look at this game as anything other than average”. In 2005, IGN picked the Dungeons & Dragons Collection as one of the top ten co-op games. Retro Gamer included it on their list of ten essential Saturn imports, praising its “stunning animation thanks to using the 4MB ram pack” and opining that “while this does suffer from lengthy loading times, it remains the best scrolling fighter on the system, just beating Taito‘s delightfully odd PuLiRuLa and Capcom’s own Dynasty Warriors. [sic – The Retro Gamer team are confusing Dynasty Warriors with Dynasty Wars.]” In 2023, Time Extension included the collection on their top 25 “Best Beat ‘Em Ups of All Time” list.

Reception

In Japan, Game Machine listed Dungeons & Dragons: Tower of Doom on their March 1, 1994 issue as being the second most-successful table arcade unit of the month, outperforming titles like Raiden II and Fatal Fury Special. In North America, RePlay reported Tower of Doom as the most-popular arcade game at the time. Play Meter also listed Tower of Doom as the fourteenth most-popular arcade game at the time. The game received a rave review from GamePro, who commented “The action is not as fast as it could be, but it’s furious, smoothly controlled, and intuitive.” They also praised the game’s length, complexity, and non-linear nature, and its faithful recreation of Dungeons & Dragons elements.

According to GameSpy‘s Allen Rausch, Dungeons & Dragons: Tower of Doom was “Equally good, though not as well remembered” as other “Final Fight-style beat-’em-ups at the arcade” like Teenage Mutant Ninja Turtles and The Simpsons. Rausch felt that combat was “fun, had more depth than you might expect from such a simple game, and came loaded with secrets to find and treasures to swipe” and that after the players beat the game’s seven levels, they “found out that the game’s ultimate bad guy was actually just the pawn of an even bigger bad guy who, naturally, would have to wait for the sequel to show up.”

Sequel

Main article: Dungeons & Dragons: Shadow over Mystara

Dungeons & Dragons: Shadow over Mystara (Japanese: ダンジョンズ&ドラゴンズ シャドーオーバーミスタラ, Hepburn: Danjonzu & Doragonzu Shadō ōbā Misutara) is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. The game is set in the Dungeons & Dragons campaign setting of Mystara.

Combining the side-scrolling gameplay of a beat ’em up with some aspects found in a role-playing video game, Shadow over Mystara has many game mechanics not commonly found in arcade games, such as finding and equipping new gear and earning new spells as the player gains experience. Players can wield a large variety of weapons and armor, although this selection is limited by the character the players chooses; there is also an extensive assortment of magical and hidden items in the game, many of which are completely unknown to exist to the typical video gamer. This, along with the addition of multiple endings and forking paths, gives the game much re-playability and has led to a cult following among fans of the genre.

It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara. The game has seen two home releases as part of the compilations: Dungeons & Dragons Collection published for the Sega Saturn in 1999, and Dungeons & Dragons: Chronicles of Mystara made available on the Nintendo eShop, PlayStation Network, Xbox Live Arcade and Steam in 2013.

Gameplay

In addition to the original four heroes found in its predecessor, Dungeons & Dragons: Tower of Doom (Cleric, Dwarf, Elf and Fighter), Shadow of Mystara adds a Thief and a Magic-User to the selection of player characters. Furthermore, with the inclusion of two separate versions of each character’s sprite set, the game allows up to two players to select the same character (in Tower of Doom each of the characters could only be selected once), effectively giving the game 12 “different” characters to choose from. The two Clerics and two Magic Users also have subtle differences within their spell books.

The controls use four buttons: Attack, Jump, Select (brings up a small inventory ring around the character allowing the player to choose what item is set in the Use slot) and Use. The Cleric, Elf and Magic-User also have two extra rings for their spells, with the Jump button used to switch from ring to ring. While the game uses the same kick harness as the previous game, the Select and Use buttons are reversed.

Shadow over Mystara also introduced a selection of special moves which are executed by moving the joystick and tapping the buttons in certain combinations, in a way similar to the Street Fighter series. The characters (except for the Magic-User) have a Dashing Attack as well as a Rising Attack which can be used to combo monsters or even juggle them in the air. Most characters (again, with the exception of the Magic-User and also Cleric) also have a Megacrush, a move common to nearly all of Capcom side-scrollers, which damages all enemies standing close enough to the character but in turn also damaging the player themselves.

The game offers a small selection of arcane magic, available for the Magic-User and Elf, and divine magic, available to the Cleric. Instead of an MP system, characters use D&Ds Vancian magic system where a certain amount of each spell ready to cast. Extra uses of the spells can be picked up off the ground, represented graphically as scrolls of paper, or occasionally recharged after certain boss fights. When a spell is cast the entire game is momentarily paused during which the spell effect is played out (some spells can be controlled during this time).

Every character starts with their armor (the second slot) already filled, specific to their character, and remains unchanged the entire game. The character’s helmet (the first slot) and shield (the fifth slot) are the other two items that lend to a character’s defensive ability. Most characters also begin with a shield, except the Magic-User and Thief, who cannot use shields. While magical items in traditional D&D rules are practically invulnerable or tough, the magical items in Shadow over Mystara are very fragile. Magical boots (slot three), gauntlets (slot four), and rings (slot six) are all destroyed after the player is damaged a few times. The eighth slot is used for miscellaneous items, such as the “Skin of the Displacer Beast” or the “Eye of the Beholder“; many bosses drop rare items such as these and they either grant special abilities or can be traded in for special magical equipment. There are also many unique hidden items (for example, hidden near the end of the game is a treasure chest which contains the Staff of Wizardry when opened by the Magic-User: if the Magic-User wields the staff during the final boss fight and there are at least three players with a combined total of over 1 million experience points, the Staff will glow and the team will be able to use the powerful Final Strike attack).

In between many stages the players find themselves inside small town stores where they can restock on common items such as arrows, burning oils, throwing daggers and healing potions. Players can sell items for gold and also trade special items found during boss battles with shopkeepers (by clicking on the shopkeepers head) to earn unique magical items. The players can also come across a special gnome village where the townfolk beg to be saved from a chimera (the gnomes, unlike traditional Dungeons & Dragons gnomes, are very minuscule, standing about a foot tall).

Plot

After defeating the Arch Lich Deimos, the heroes continued on their journey through the Broken Lands of Glantri after realizing that Deimos was only part of an even greater evil plan, and he was in fact being used by a mysterious sorceress named Synn. Synn, who appears to be a young woman but commands incredibly powerful magical abilities, has been scheming to control the Kingdom of Glantri and conquer the humanoids of the Republic of Darokin. But now that Deimos has been defeated, Synn vowed to punish the land that she desired.

At the game’s end the player discovers that Synn is in fact a centuries-old red dragon, bent on harnessing the mystical forces of the lands she has conquered, in order to awaken a creature of even more devastating physical prowess than herself – known and described only as The Fiend. The heroes then fight against Synn in her lair; when she is slain, her monster is also destroyed by an airship bombing.

Characters

  • Cleric (default name Greldon / Miles*): The Cleric’s role is to be the party’s healer and buffer, but he is also a formidable warrior, possessing the best rushing attack in the game. He also has the ability to turn undead, instantly destroying skeletons and ghouls, and can cast from a large library of clerical spells that can heal, strengthen allies, and debilitate or damage enemies. In line with classic Dungeons & Dragons rules, the cleric cannot wield any weapon that is bladed; however, he can wield a spiked morningstar from which he gains new special attacks.
  • Dwarf (default name Dimsdale / Hendel*): The Dwarf is a hardy character that has the most hit points in the game, and is able to deal the most physical damage in a short amount of time. His short stature allows him to safely pass under enemy projectiles. The Dwarf has strengths that lie in his special attacks rather than his normal attacks; he also has the unique ability to bash opened treasure chests to reveal extra gold and treasure.
  • Elf (default name Lucia / Kayla*): The Elf is a female fighter-mage, combining the offense of a Fighter with the spells of a Magic-user. Although her capabilities in such are less powerful than that of the Fighter and Magic-User respectively, she remains a versatile and useful character. Her disadvantages are her low constitution and defense, and the shortest melee weapon reach in the game; the Elf’s attack hitbox remains the same and is not improved even when using weapons longer than her default short sword. Much like the Dwarf, she reaches her maximum level fairly early in the game, which gives her an early advantage but just as well halts her progression abruptly and reduces the effectiveness of consumable magic items such as the Bottle of Efreet.
  • Fighter (default name Crassus / Jarred*): The Fighter is a melee character with an excellent moveset, long weapon reach, high endurance, and the best armor class, making him suitable for beginners and experts alike. He can wield nearly every weapon in the game, including the two-handed sword, and is the only character with the ability to dual-wield with a short sword in his offhand. The Sword of Legends item in the game is named after the highest ranking Fighter in the high scores.
  • Magic-User (default name Syous / D’raven*): The Magic-User is a master of devastating spells but is physically the weakest character in the game; as such, he is quick to die when played by novices due to his low constitution and relatively weak melee abilities. To offset his low amount of health, the Magic-User has a useful teleportation move which allows him to dodge all physical attacks (and can be used to perform elaborate and damaging combos by experienced players), along with a spell that grants him temporary invulnerability. The Magic-User is a difficult but rewarding character to use that requires previous knowledge of the game and effective management of his spells. His offensive spells are greatly enhanced by the Staff of Wizardry, arguably making him the most powerful character in the game.
  • Thief (default name Moriah / Shannon*): The female Thief is a quick and dexterous warrior with many unique acrobatic skills, such as a double jump, wall jump, back flip, and leap across the screen. She has the abilities to pick locks, detect traps, pickpocket enemies, and even back stab enemies for severe damage. The Thief also has an unlimited supply of rocks to sling with and utilizes flasks of burning oil in some of her special attacks. However, she suffers defensively due to her moderate constitution and lack of a shield. The Thief has the highest maximum level in the game and thus benefits the most from consumable magic items, such as the Bottle of Efreet, that increase in effectiveness with the character level.
  • Default name playing with second version of these characters.

Players, upon completion of their first stage, are prompted to enter a character name. Unlike many games at the time which only allow a person to enter three letters, Shadow over Mystara has space for six. The game provides a default name for each of the characters; the default name is also automatically used if the player tries to submit a blank name or use vulgarity.

Release

The arcade version of the game was released in 1996. The guide/art book was published by Shinseisha in the Gamest Mook series that same year.

Dungeons & Dragons Collection

Dungeons & Dragons Collection is a two-disc compilation of Tower of Doom and Shadow over Mystara. It was released only in Japan on March 4, 1999, exclusively for the Sega Saturn. The ports have minor differences in gameplay, and there is a maximum of two players instead of the original four. Originally Capcom had planned to release Tower of Doom as a standalone title on Sega Saturn and Sony PlayStation, but cancelled the plan early on.[citation needed] It was initially announced that the collection would be released for both the Saturn and PlayStation, with the PlayStation version due for a U.S. release, but the PlayStation version was never completed.

In 1999, GameSpot‘s James Mielke criticized the loading times: “despite its use of the 4-Meg RAM Cart, loading times are horrendous, with mid-level battles occasionally pausing to let data stream in”, and summarized that “as a very basic scrolling hacker, this game is simply OK. It’s not bad, especially if you have a friend to help you play, but you can hardly look at this game as anything other than average”. In 2005, IGN picked the Dungeons & Dragons Collection as one of the top ten co-op games. Retro Gamer included it on their list of ten essential Saturn imports, praising its “stunning animation thanks to using the 4MB ram pack” and opining that “while this does suffer from lengthy loading times, it remains the best scrolling fighter on the system, just beating Taito‘s delightfully odd PuLiRuLa and Capcom’s own Dynasty Warriors. [sic – The Retro Gamer team are confusing Dynasty Warriors with Dynasty Wars.]” In 2023, Time Extension included the collection on their top 25 “Best Beat ‘Em Ups of All Time” list.

Reception

Dungeons & Dragons: Shadow over Mystara has been very well received. In Japan, Game Machine listed the game on their April 1, 1996 issue as being the sixth most-popular arcade game at the time. On release, a reviewer for Next Generation said it “is full of the stuff that made the first so fun.” He further said that the game had refined Dungeons & Dragons: Tower of Doom, improving the animation quality to X-Men: Children of the Atom level, expanding the number of playable characters, adding more stage branches and endings to create deeper gameplay and story, and incorporating more interesting character abilities such as wielding two swords. Despite this, he gave it only three out of five stars. Wataru Maruyama of VideoGames praised the game’s “astounding” graphical details and called it “Capcom’s latest masterpiece”. According to Allen Rausch of GameSpy in 2004, “Shadows Over Mystara was a stellar game back when arcades were still a good place to find the hottest games. And it’s still fun today.” Spanish website MeriStation also gave it a positive retrospective outlook. Both Tower of Doom and Shadow over Mystara have since gained a cult following.

Retro Gamer ranked Dungeons & Dragons: Shadow over Mystara as the sixteenth top retro arcade game. In 2011, GameSpy ranked the game as number 50 on their list of the top arcade games, calling it “one of the most purely entertaining titles ever released for any platform.” In 2013, the title was ranked as the eighteenth top beat ’em up video game of all time by Heavy.com. Kotaku included it among the best looking beat ’em up games from the 16-bit era. IGN ranked Shadow Over Mystara number 9 on their list of “The Top 11 Dungeons & Dragons Games of All Time” in 2014.

Additional information

Weight0.150 kg
Dimensions19 × 13.5 × 1.5 cm
Format

PAL (EUR), NTSC-U (USA), NTSC-J (JAP)

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